How to make Haunch
Cook 1 Raw Game Meat at a Campfire or Grill to make 1 Haunch. Deer provide Raw Game Meat in Bramblemead Valley. Check the station’s displayed recipe if a game update changes the ingredients or cooking station.
Find each raw input by region
| Looking for | Start here | Next check |
|---|---|---|
| Herbs and potion ingredients | Herb plants in Whispering Swamp or Bloodblight Swamp | Use the potion recipe to confirm the required tier. |
| Flax and textile inputs | Flax Plants in Bramblemead Valley or Stormtouched Highlands | Process Flax into Coarse Thread at a Loom. |
| Raw meat | Cows, Deer and Sheep in Bramblemead Valley | Cook it at a Campfire or cooking station. |
| Fish | Rod or net fishing spots in the listed region | Bring the matching rod or net, bait and Cooking level. |
| Dirty Water | Any body of water | Clean it at a Campfire before leaving on an expedition. |
Gather one small batch first, process it at the named station and confirm the result before filling your inventory. This page answers where to find the input; use the farming and healing guide for the full recipe or treatment loop.
Gather ingredients without overfilling inventory
Send materials to the right destination with the farming guide, processing recipes and inventory guide.
Fishing is not one universal table: rod spots produce region-specific fish, and the preferred bait improves the chance of the matching catch. For cooked meals, the cooking range is unlocked at Cooking 16, requires a roof to function, and supports more recipes than a campfire or grill. If the station is missing or silent, check the Cooking level and roof before collecting another batch of raw ingredients.
Pin a water or plant route, gather only enough for the next test recipe, and return before the inventory is full. Process one batch and confirm whether it supports food, farming, healing or utility. Keep a map note for a repeatable source instead of relying on a generic biome label.
Turn gathered inputs into food, potions and useful materials
Farming moves through weeding, sowing, fertilising, watering, curing and harvesting. Cooking turns gathered ingredients into food and drinks that restore sustenance, hydration or health and may provide temporary perks. For fish, check the current source and processing station before filling your inventory.
Use a short loop: gather one herb, fish or plant batch; process it at the named station; consume or store the result; then decide whether another run is justified. Keep seeds, raw ingredients and finished food in separate storage groups. If a recipe is unavailable, identify whether the missing condition is the skill, station, quest or an intermediate product before collecting more raw materials.
Build a consumables reserve
Do not mix the gathering question with the recipe question. First identify whether the target is a raw herb, seed, fish, plant or processed ingredient. Then check the station, fuel, water and skill requirement that turns it into food, drink or a potion. If a crop is missing, check weeding, sowing, fertilising, watering, curing and harvesting in order instead of simply planting more seeds.
Keep three storage groups: unprocessed inputs, active production and finished expedition supplies. Refill water and food before leaving, but do not carry the entire reserve into a dangerous area where death or encumbrance can turn preparation into loss. For a new recipe, process one batch, consume or test one result, and write down the effect and duration shown in the recipe or item description. A gathering route is complete when it produces a useful item and leaves the base ready for the next loop.
Common herb, crop and meat locations
| Input | Source region | Source | Next use |
|---|---|---|---|
| Harralander, Marrentil | Whispering Swamp | Herb plants | Potion ingredients |
| Snapdragon, Toadflax | Bloodblight Swamp | Herb plants | Higher-tier potion ingredients |
| Flax | Bramblemead Valley and Stormtouched Highlands | Flax Plant | Coarse Thread at a Loom |
| Dirty Water | Anywhere | Bodies of water | Clean Water at a Campfire |
| Raw Farm Meat | Bramblemead Valley | Cows, Deer and Sheep | Food at a Campfire or cooking station |
| Raw Game Meat | Bramblemead Valley | Deer | 1 Raw Game Meat makes 1 Haunch at a Campfire or Grill |
| Fish | Fishing locations | Rod spots and bait | Cooked meals |
Fishing spots, rods, bait and cooking levels
| Raw catch | Fishing spot | Region | Best rod | Preferred bait | Cooking result |
|---|---|---|---|---|---|
| Raw Trout | Rod fishing spot | Temple Woods and Bramblemead Valley | Ash Rod | Feather Bait | Grilled Trout; Cooking 12 |
| Raw Salmon | Rod fishing spot | Fractured Plains | Oak Rod | Feathered Lure | Fried Salmon; Cooking 27 |
| Raw Armoured Catfish | Rod fishing spot | Dowdun Reach | Maple Rod | Animated Feather | Braised Catfish; Cooking 41 |
| Raw Monkfish | Net fishing spot | Umbral Sands | Net | — | Monkfish Fillets at a Campfire or Grill |
| Raw Beltfish | Rod fishing spot | Umbral Sands | Yew Rod | Kalphite Bait | Steamed Beltfish |
Use the row as a travel checklist: the region tells you where to go, the rod or net tells you what to equip, and the bait improves the chance of the named catch. Raw Trout, Raw Salmon and Raw Armoured Catfish also have documented burn thresholds of Cooking 27, 41 and 50 respectively, so do not turn a first fishing trip into a large cooking batch before checking your Cooking level.
When the route is unfamiliar, start from the resource locations map and reverse lookup; when the catch is in hand, use the food, potion and healing guide to choose the cooking loop.
Start from the consumable recipe, then mark the source region so you do not need a second gathering trip.
Use the source table above for the region lookup and the journal for the active potion or cooking recipe. Keep one inventory slot free for the gathered item and process a small batch before farming a full stack.
Check that gathered ingredients became expedition supplies
You are ready for the next expedition when raw herbs, fish and crops have been processed into the supplies you need. If something is missing, check the crop stage, water, station, recipe, skill and quest requirements before starting another gathering loop.